Animation Journey

revisited an old shield i made a year or so ago, decided to add a normal and spec map to give it more pop, and realism. Would much prefer the high poly version, but the restrictions i gave myself was to learn how to model off the high poly to create effects in a low poly model. Really miss modelling props and environments and hope i get the chance to do a lot more at university this year.


Posted by Unknown at 10:54
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      • Here is it, the final animation. throughout the wh...
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